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Many, many moons ago - sometime circa the summer of 1997 - a college junior from a small town in southeast Kansas was retaking his Level I Engineering Physics course over the summer at the University of Oklahoma. He had recently discovered a number of quaint things - among them a couple of marvelous new inventions called "e-mail" and the "Internet". This stupid kid was a gamer, having been introduced to an obscure video game called "Pac-Man" at the tender age of four whilst returning from his cousin Lori's high school graduation at a Pizza Hut in Augusta, Kansas and having been subsequently brought up on early home computer systems like the TRS-80 and gaming consoles like the Atari 2600 and Mattel Intellivision. He also happened to have been instilled with a healthy respect for board and card games by his parents and their friends. As he grew up, he would make his own fold-up paper games that he would carry around in his pocket and would play them with whoever was willing to do so (without ridiculing him). His father introduced him to three video games in particular around the time he entered middle and junior high school - Starflight, Wing Commander and Star Control II - that would become lifelong favorites of his. During his high school years, he began dabbling with the taboo field of pencil-and-paper role-playing games at the prompting of his cousin (whose name will not be mentoned to protect the guilty), who during his sophomore year of high school lent him a second-edition copy of The Star Wars Roleplaying Game from West End, which he heavily borrowed from to make his very first sci-fi RPG system. This same kid would go on in his early-to-middle adult years to make RPG systems out of two of his lifetime favorites, Starflight and Wing Commander, with an attempt to make a Star Control RPG curtailed in the very early stages by his spouse (who at this point is insisting that his next RPG system - if any - will be for real paying money...).

Anyway, one day while he was taking a break from his coursework in the dormitory's computer lab, he happened to stumble across a Wing Commander site entitled "A Wolf in the Fold", which chronicled the adventures of the crew of the carrier TCS Fenris as it assisted in the effort to secure the Cynium star system and its Steltek treasures for the service of the Confederation, as part of a campaign entitled "King of the Mountain". This kid was entertained and intrigued - the notion of writing his own fiction regarding the Wing Commander Universe had never occurred to him before (though he had dabbled in creative writing prior to then). He noticed a link to a website called "Acenet Central", and upon clicking it, he was formally introduced to the Wing Commander Aces Club, of which - despite a valiant attempt with his own stealth ship (a "subether") and everything - he never became a member...

I am talking about myself, of course. I'm pretty sure that was obvious to anybody reading this, but just in case...

As I've mentioned elsewhere on the site, one of my main goals with WCRPG's early creation was to get as much content from the fan community in the game as I possibly could. While I was interested in fan input in general, I was particularly interested in getting in some material from the Aces Club. Unfortunately, by the time I was getting around to writing WCRPG, the Club had pretty much ceased to exist, with only a handful of sites proudly displaying the logo of the Aces when I got started with the Core Rules of WCRPG in 2011. Moreover, many of the core members of the Aces Club were no longer active members of the CIC community, and as I was a newcomer to the CIC at the time I didn't know where or how to go about attempting to contact them. I did attempt to use the Wayback Machine at www.archive.org to recall the Aces site; unfortunately, I found many of the acenet.simplenet.com pages (the only Acenet Central domain of which I was aware at the time) broken, in particular the craft pages. I resigned myself to having a "representative" of the Aces in Chapter 7.4 of the Core Rules, which was Kevin Scholl's Miles D'Arby-class carrier. Interest in getting more Aces materials available for use in WCRPG did not pick up again until July of 2014, which was when WCRPG forum member Doc Wade - the first, and as of this writing still the only forum member at the WCRPG wiki site - asked if materials from the Holding the Line series could be added to the site. Sets of stats for those materials were generated, and because I wanted to use the pictures, an attempt was made to contact Kevin Scholl - which ultimately turned out to be successful.

Still, all attempts at converting more Aces materials for WCRPG after that point were failing for lack of data (and I was - and still am as of this writing - more focused on getting An Elegy for Sivar out the door). Things might have stayed in this state of affairs had Doc Wade not registered at the CIC forums shortly before the CIC's 17th birthday celebration and asked the community more directly. The responses received since then have been remarkable - CIC member eshauber had saved almost all of the ship pages from the final iteration of the AceNet Central site, Whistler was able to find the Aces drinks list (which I'ma thinking I'll have to add to this page at some point), and during the birthday celebration itself CIC admin KrisV let us know that the Aces had uploaded their materials to a SolSector.net domain and it had been sitting there on the CIC's server untouched for close to a decade. We also were contacte by Death, the original creator of the Border Worlds Admiral Halsey-class Corvette (one of the ones that eshauber didn't have among his collection) and we were given permission to have it up. Ben Lesnick (the mighty Bandit LOAF) was able to get a hold of Rajan Ragupathy where prior attempts had failed and we finally have formal permission to use his materials on the WCRPG site. A veritable treasure trove of material from the Aces has been opened up in recent days, and I think that only the surface has been scratched. A big thanks goes out to all of those who have been involved with bringing these materials back to light; I find I haven't got the words to express the degree of elation I feel when I look at these materials and what they mean for the WC community as a whole.

Which leads us to this page. This page is dedicated to craft from the Aces Club that haven't been presented elsewhere in WCRPG. The initial offerings for this page are from eshauber's and Death's contributions primarily. More materials from the Aces may be added as their creators are found. I will offer a standing invitation to all those who ever built a craft - auxiliary, fighter or capital ship, it matters not - for the Aces Club: if you'd like to see your craft on this page, please let me know, send me a PM, e-mail me or just post what you have down in the general discussion section of this page.

Brownie points for whoever finds TCS Fenris and brings her back to life. Just saying...

Capi3101 (talk) 14:11, August 20, 2015 (UTC)


Aces logo


Ships of the Aces[]

Terran Confederation[]

Rigel[]

contributed by contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by Steve Hayes and Thomas Hong for the Wing Commander Aces Club.

Rigel

Confederation Rigel-class Stealth Carrier (Image ©1996 by Thomas Hong, used without permission.)

Oakenwald Shipyards Rigel-class Stealth Carrier
Chassis/Weight: Light Battlecruiser Size Class: 24 (57,405,595.74 m3)
SI: 48,360 Cost: ¤41,559,166,178 HD/BHD/FHD: 18/44/58 INIT: +6
(Seventh Class Engine)
Max Speed: 120 kps (1)
SHP: 35,000
(Tenth Class Shields)
AHP: 10,000
(Isometal; 4.17 cm)
Guns:Anti-Matter Gun (1/8/300)
Laser, Offensive (7/3/60)
Ordnance: None X: Phase Transit Cannon (1/8/1000)
Crew/Passengers: 2,280/120
(2,400 200 m3 Luxury Staterooms)
Cargo Capacity: 12,800 m3
(12,800 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, SWACS Module x1, Repair Bay Module x4, Fuel Tank x1, Ramscoop x1, Turboinjector (+10%), Signal Filter, Tractor Beam, Backup Shield Generator Mount x3, Tenth Class Shields x2, Fifth Class Shields x1, Gun Cooler +5, ITTS, Capship Systems Adapter, Permanent Pod Mount x1 {Mission Module Pod x1 (Low Observable/Passive Stealth System, -35 HD)}, Expendable Pod Mount x19 {Escape Pod x19 (157 0.15833 m3 EEV)}, Hangar Bay Module x1, Carrier Systems x4, Weapon Station x13 (Dual Gun Barbette x8 (Portside Hemisphere x4, Starboard Hemisphere x4; Laser), Dual Gun Barbette x4 (Portside Hemisphere x2, Starboard Hemisphere x2; Anti-Matter), Special Hardpoint x1 (Forward Narrow; Phase-Transit Cannon)).
Flaws/Bonuses: Sluggish Handling (-1 INIT).
NOTES: The size of this craft has been estimated based on a listed length of 800 m and a listed mass of 30,000 metric tonnes; the size given in the profile should be considered an estimate at best.

The standard flight compliment for this class is 92 small craft; total hangar capacity is 600,000 m3. The cost of this craft has been calculated assuming a compliment of 12 F-27/L Arrow Light Fighters, 12 F/A-105A Tigershark Medium Multi-Purpose Fighters, 12 F-42D Hellcat-V Space Superiority Interceptors, 12 F-103 Excalibur Space Superiority Fighters, 12 F-108 Panther Class-B Space Superiority Fighters, 12 F-58B Manta Light Bombers, 12 TB-81 Shrike Class-B Torpedo Bombers, 8 SAR-13 Phoenix Shuttles. The Hellcats deployed aboard utilize the 2373 stats set and the Mantas utilize the light bomber configuration only; the remaining craft each use the default specifications.

Known ships of this class include TCS Orion (Destroyed 2681).

Brooklyn[]

contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by Chris Pipinou for the Wing Commander Aces Club.

The original design programme records for this craft were lost during the middle phases of the Nephilim War when the Nephilim occupied UBW territory, though it is generally known that the craft was originally a Confederation post-war Light Cruiser design that was active around the time of the Black Lance Affair. During the Black Lance Affair, two ships of this class - TCS Annapolis and TCS Manila - were captured by Border Worlds forces in an action near Kurasawa. The two cruisers were reflagged and rechristened BWS Kurasawa and BWS Silenos, and were promptly employed in a series of running actions against both Confed and Black Lance forces. Near the end of the Black Lance Affair, the Border Worlds managed to claim a few smaller systems, one of which was home to the three main shipyards for the Brooklyn-class. Verrier Underground, the major Border Worlds shipwright of the time, worked at modifying the shipyards to incorporate standard construction equipment most commonly available within the nascent Union. As well, they redesigned the craft to add anti-torpedo capabilities to the craft. The Kurasawa-class has since served as a catch-all craft for the Outerworlds Naval Reserve. Reasonably versatile, the now eight-strong Kurasawa-class operates in a variety of roles, from carrier escort to long-range border and commerce patrol vessel.

Douglas Aerospace Brooklyn-class Light Cruiser
Chassis/Weight: Heavy Destroyer Size Class: 22 (16,865,400.55 m3)
SI: 19,312 Cost: ¤19,003,472,793 HD/BHD/FHD: 39/42/52 INIT: +6
(Seventh Class Engine)
Max Speed: 120 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 7,752
(Isometal; 12.92 cm)
Guns: Anti-Matter Gun (1/8/300)
Laser, Offensive (7/3/60)
Ordnance: Image Recognition (IR), Standard (1/8-24/250)
Torpedo, Mk. IV (1/4-16/2000)
X: None
Crew/Passengers: 420/25
(445 200 m3 Luxury Staterooms)
Cargo Capacity: 3,200 m3
(3,200 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, ECM Module (-10 HD), Ramscoop x1, Phase Shields, Gun Cooler +8, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x15 {Escape Pod x15 (35 0.7143 m3 EEV)}, Weapon Station x14 (Dual Gun Barbette x8 (Starboard Hemisphere x4, Portside Hemisphere x4; Laser), Gun Turret x2 (360°; AMG), Hex Light Ordnance Turret, Bank x2 (Foreward OTS x1, Aft OTS x1; IRx25), Quad Heavy Ordnance Hardpoint, Bank x2 (Forward Narrow x1, Aft Narrow x1; TORPx20)).
Flaws/Bonuses: Modular Design. Sluggish Handling (-1 INIT).
NOTES: The size of this craft has been estimated based on a listed length of 527 m and a listed mass of 35,000 metric tonnes; the size given in the profile should be considered an estimate at best.

A variant of this class, the Kurasawa-class, is operated by the Union of Border Worlds. This variant removes two Expendable Pod Mounts and replaces the remaining Escape Pods with clusters of 40 0.6190 m3 EEVs, and removes two of the Dual Gun Barbette (Laser), adding four Gun Sponsons (Forward x1, Aft x1, Starboard x1, Portside x1) armed with Stormfire Gun (150/3/4). The cost of this variant is ¤19,003,389,188; it otherwise uses the same set of statistics.

Known ships of the class include TCS Brooklyn, TCS Thessaloniki, TCS Louisville, TCS Vladivostok, TCS Annapolis (Captured by UBW, 2373) and TCS Manila (Captured by UBW, 2373). Known ships of the Kurasawa variant include BWS Silenos (formerly TCS Annapolis), BWS Kurasawa (formerly TCS Maila) and six others.

Constitution[]

contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by John White (with Thomas Hong, Micah Tan, Yan Vaillancourt and Mark Shotwell) for the Wing Commander Aces Club.

Constitution

Confederation Constitution-class Fast Battleship (Image ©1996-1997 by Rob Beyer, used without permission.)

TCS Constitution and her class were the first of the new true Confederation battleships. She was designed to fulfill the role which Confed’s destroyers, cruisers, and carriers could not carry out effectively - close-range ship-to-ship combat on a large scale. Used as part of a Carrier Battle Group, this vessel comes into its own against enemy capital ships, especially against groups. With the weapons the Constitution-class can bring to bear on a target at close range, few opposing capships can withstand an attack for very long. The BB can also be used for planetary bombardment, using CSMs to destroy hardened ground targets with ease and pinpoint precision. The class also has a minimal fighter complement, used for scouting and combat air patrol (CAP).

Construction of the final two vessels of the class was cancelled when the Confederation Grand Assembly approved the development of a dedicated artillery cruiser class, a decision led to the development of the Plunkett-class.

Tartan Aerospace BB-01 Constitution-class Fast Battleship
Chassis/Weight: Medium Battlecruiser Size Class: 25 (102,768,772.50 m3)
SI: 38,012 Cost: ¤218,252,033,660 HD/BHD/FHD: 45/45/63 INIT: +7
(Eighth Class Engine)
Max Speed: 150 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 18,000
(Isometal; 30.00 cm)
Guns: Fission Cannon (1/5/1000)
Plasma Cannon, Enhanced (0.5/6/600)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
Heavy Torpedo, Lance (1/41013/8000)
Capship Missile (1/0.1 AU/60000)
X: Anti-Matter Gun, Heavy (1/11/480)
Phase Transit Cannon (1/8/1000)
Crew/Passengers: 1,260/60
(120 400 m3 Suites, 1,200 100 m3 Staterooms)
Cargo Capacity: 25,600 m3
(25,600 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Hospital Module x1, Emergency Stasis Unit, ECM Module (-10 HD), SWACS Module x1, Repair Bay Module x1, Ramscoop x1, Phase Shields, Tractor Beam, Backup Sensor Array x1, Backup Communications Array x1, Gun Cooler +39, Tachyon Sonar, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x17 {Escape Pod x17 (92 0.2698 m3 EEV)}, Shelter Module x1, Carrier Systems x2, Weapon Station x30 (Gun Sponson x12 (Forward x3, Aft x3, Portside x3, Starboard x3; Stormfire), Dual Gun Barbette x4 (Portside Hemisphere x2, Starboard Hemisphere x2; Fission Cannon), Dual Gun Turret x4 (Forward OTS x2, Aft OTS x2; Fission Cannon), Dual Light Ordnance Barbette, Bay x2 (Portside Hemisphere x1, Starboard Hemisphere x1; ELRIRx35), Heavy Ordnance Hardpoint x3, Tube (Forward Narrow; TORPx20, Capship x10), Triple Special Turret x4 (Forward OTS x2, Aft OTS x2; Heavy AMG), Special Hardpoint x1 (Forward Narrow; Phase Transit Cannon)).
Flaws/Bonuses: Sluggish Handling (-1 INIT).
NOTES: The size of this craft has been estimated based on a listed length of 970 m and a listed mass of 79,000 metric tonnes; the size given in the profile should be considered an estimate at best.

Standard crew compliment for this class is 60 officers, 800 enlisted personnel, and 400 dedicated air crew.

The standard flight compliment for this class is 10 small craft; total hangar capacity is 90,000 m3. The cost of this craft has been calculated assuming a compliment of 4 F-106A Piranha Scout Fighters and 6 F/A-105A Tigershark Medium Multi-Purpose Fighters, each with default specifications.

Known ships of the class include TCS Constitution (BB-01), TCS Yamato (BB-02), TCS Bismarck (BB-03), TCS Resolute (BB-04) and TCS Missouri (BB-05). Hulls cancelled during construction included TCS Monitor (BB-06) and TCS Jutland (BB-07).

Endeavour[]

contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by Shaun Rashid for the Wing Commander Aces Club.

Endeavour

Confederation Endeavour-class Light Attack Carrier (Image ©1997 by Rob Beyer, used without permission.)

The Endeavour-class Attack Carrier Project, first implemented in 2677 via the Antares III Shipyard, was implemented in order to replace the Confederation's remaining wartime carriers such as the few remaining Bengal and Concordia class craft, which had grown increasingly obsolete since the war's end. The primary mission of these carriers are to perform quick strike operations against targets that are behind enemy lines. Common targets include military bases, research facilities, convoys, and shipyards. Most of the time, these missions involve attacking and destroying these targets, but in some cases, the mission may be to sabotage or disable a facility. The class fields a limited amount of weaponry and always requires some escort while on active duty. Due to the need for a certain level of secrecy in the missions performed by the Endeavour-class, the escorts typically take the form of a cruiser and two destroyers. In order to deploy aerospace fighters faster, an experimental "drop launch" fighter bay was installed aboard the first two ships of the class, TCS Endeavour and TCS Atlantis; a similar system is scheduled to be implemented aboard the planned Midway supercarrier class. Endeavour-class carriers are designed to have an operational lifetime at least 40 years and are designed to be easily upgraded. Stealth systems have not been implemented, though ships of the class are capable of housing these systems if it is decided to install them at a later time.

Antares-III Shipyards CVL-09 Endeavour-class Light Attack Carrier
Chassis/Weight: Light Dreadnought Size Class: 24 (47,891,190.15 m3)
SI: 40,660 Cost: ¤61,764,350,683 HD/BHD/FHD: 44/50/63 INIT: +8
(Eighth Class Engine)
Max Speed: 150 kps (1)
SHP: 30,000
(Tenth Class Shields)
AHP: 10,002
(Isometal; 16.67 cm)
Guns: Stormfire Gun Mk. II (15/5/21)
Tachyon Gun, Heavy Long-Range (3/4/70)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
X: Tractor Bram
Crew/Passengers: 3,040/160
(3,200 200 m3 Luxury Staterooms)
Cargo Capacity: 12,800 m3
(12,800 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x4, Emergency Stasis Unit, ECM Module (-15 HD), SWACS Module x1, Repair Bay Module x6, Fuel Tank x1, Ramscoop x2, Tractor Beam, Backup Shield Generator Mount x2 {Tenth Class Shield x2}, Auto-Repair System +25, Gun Cooler +10, Tachyon Sonar, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x20 {Escape Pod x20 (200 0.125 m3 EEV)}, Hangar Bay Module x1, Carrier Systems x12, Weapon Station x24 (Gun Sponson x18 (Forward x5, Aft x5, Starboard x4, Portside x4; Stormfire), Gun Turret x4 (360°; Tachyon), Vigintuple Light Ordnance Turret, Bank x2 (360°; ELRIRx20)), {12 Open Accessory Slots}.
Flaws/Bonuses: Modular Design.
NOTES: The size of this craft has been estimated based on a listed length of 750 m and a listed mass of 59,000 metric tonnes; the size given in the profile should be considered an estimate at best.

This craft is equipped with an "Impact Distribution Defense Shield" system. After any damage to the craft's shields are applied, the GM should add up the current SHP ratings of all defense arcs, divide the result by four (rounding down) and re-set the SHP of each arc to the resultant amount. The cost of this system has been accounted for with a 1/4 General Damage Reduction modifier. Armor and Core damage are handled normally.

The standard flight compliment for this class is 104 small craft; total hangar capacity is 600,000 m3. The cost of this craft has been calculated assuming a compliment of 12 F-106A Piranha Scout Fighters, 12 F/A-105A Tigershark Medium Multi-Purpose Fighters, 24 F-108 Panther Class-B Space Superiority Fighters, 12 F-110 Wasp Interceptor/Anti-Bombers, 12 TB-81 Shrike Class-B Torpedo Bombers, 4 EF-66B Thunderbo*lt-VII Electronic Warfare Craft, 4 SR-51 Seahawk Space Early Warning/Space Warning and Control System Craft and 4 SAR-23 Condor SAR/Refueling Shuttles. Each craft utilizes default specifications with the exception of the Thunderbolts; these craft are an electronic warfare variant of the early Nephilim War year (2678-) era craft, with its ECM Module swapped out for a (-25 HD ECM Module) and its Modified Chassis accessory increased to +5 to incorporate a SWACS module. The cost of this craft is ¤403,225,250 a piece and its HD ratings are 15/42/38; it otherwise uses the same set of stats as its base variant.

Known ships of this class include TCS Endeavour CVL-09, TCS Atlantis CVL-10, TCS Discovery CVL-12, TCS Enterprise CVL-13, TCS Challenger CVL-14 (Under Construction) and TCS Columbia CVL-15 (Planned).

Leviathan[]

contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created for the Wing Commander Aces Club

Leviathan

Confederation Leviathan-class Exploration Carrier (Image creator and copyright date unknown)

Literally and figuratively, TCS Leviathan is in a class by herself. For some time after her entry into Confederation service, she was one of the most powerful warships ever created by Terrankind. Heavily armed, armored, and shielded, and maintained by a crew hand-picked from among the best soldiers in the Confederation's elite Covert Operations Force, no other ship in the known universe stood much of a chance in one-on-one combat against her. Leviathan's mission was simple in nature: self-reliant, long-range exploration into unknown Sectors. To that end, she was equipped with the most advanced scientific and militaristic engineering at the Confederation's disposal at the time. Her design featured two launch bays and an expansive landing bay, arranged into two separate levels at the extreme rear of the ship. Generally, scientific and utility vehicles were housed in the upper bay, while fighter craft make use of the lower. During battle, both bays were equipped for combat readiness. Following years of extensive redesign and testing, a vastly improved Phase-Transit Cannon was mounted along the forward centerline; secondary anti-capital ship armament included four CapShip missile tubes forward and eight Antimatter Guns set in four twin turrets. Leviathan is no longer an active vessel and its military and scientific history is currently classified, though the ship is currently being utilized for training purposes as well as promotional touring, and could be readily refitted for active duty with little advance notice.

Bethphage Aerospace CVX-00 Leviathan-class Exploration Carrier
Chassis/Weight: Medium Dreadnought Size Class: 26 (275,459,631.90 m3)
SI: 53,912 Cost: ¤917,434,441,638 HD/BHD/FHD: 51/55/73 INIT: +6
(Seventh Class Engine)
Max Speed: 110 kps (1)
SHP: 38,000
(Tenth Class Shields)
AHP: 11,004
(Isometal; 18.34 cm)
Guns: Anti-Matter Gun (1/8/300)
Laser, Offensive (7/3/60)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Science Probe (2/Special/0)
Capship Missile (1/0.1 AU/60000)
X: Phase Transit Cannon (1/8/1000)
Crew/Passengers: 1,560/90
(1,650 400 m3 Suites)
Cargo Capacity: 49,664 m3
(49,664 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, ECM Module (-15 HD), SWACS Module x1, Fuel Tank x1, Ramscoop x2, Backup Shield Generator Mount x3 {Tenth Class Shield x2, Eighth Class Shield}, Gun Cooler +46, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x38 {Escape Pod x38 (54 0.4606 m3 EEV)}, Eighth Hangar Bay Module x2, Carrier Systems x16, Weapon Station x30 (Gun Sponson x8 (Forward x2, Aft x2, Portside x2, Starboard x2; Stormfire), Dual Gun Turret x4 (360°; Antimatter Gun), Triple Gun Turret x13 (360°; Laser), Heavy Ordnance Hardpoint, Bank x2 (Forward Narrow; Capship x10, Probe x15), Heavy Ordnance Hardpoint, Bank x2 (Forward Narrow; Capship x10, Probe x10), Special Hardpoint x1 (Forward Narrow; Phase-Transit Cannon)).
Flaws/Bonuses: Sluggish Handling (-1 INIT). Modular Design.
NOTES: Standard crew compliment for this class is 110 Officers and 1,450 Enlisted Personnel.

The standard flight compliment for this class is 161 small craft; total hangar capacity is 865,200 m3 (265,200 m3 from accommodations). The cost of this craft has been calculated assuming a compliment of 18 F-91A Skate Light Scout Fighters, 36 F-58B Manta Fighter/Bombers, 36 F-60A Marauder Medium Strike Fighters, 18 F-103C Excalibur Space Superiority Fighters (2678 Variant), 18 TB-80 Devastator Class-A Torpedo Bombers, 8 CF-437A Spartan Assault Shuttles, 2 Hercules Marine Shuttles, 15 SAR-13 Phoenix Shuttles and 10 SR-51 Seahawk Space Early Warning/Space Warning and Control System Craft, each with default specifications. The original statistics for this craft include a flight compliment of 8 Armadillo Assault Transports; as stats on this craft are not available at this time, a substitution of 8 Spartan Assault Shuttles has been made. If statistics on the Armadillo become available in the future, this craft's stats will be altered accordingly to match its original compliment. The original stats also call for 10 landing craft of an unspecified class; 10 Seahawks have been placed on the craft instead.

Known ships of the class include TCS Leviathan (CVX-00; Retired from Active Service).

Los Angeles[]

contributed by contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by Alex Crisologo for the Wing Commander Aces Club.

Losangeles

Confederation Los Angeles-class Assault Patrol Boat (Image ©1997 by Steve Unsen, used without permission.)

The PT Assault Craft originally designed with the main purpose of defending Confederation territory from minor threats and securing lightly-defended areas. Designs for the class were submitted to the TCNDB in 2681 and were approved later that same year. The designers of the PT optimized the craft's small size to further its speed and maneuverability without sacrificing its firepower. The armor and shields were kept down to enhance the craft's maneuvering capabilities, which though not comparable to those of a fighter or bomber are still far better than most front-line capital ships. Unfortunately, the small size of the PT limits its offensive capabilities; it is primarily used for close quarters combat and orbital bombardment duties. With a comparably high speed for a capship, the PT Craft has also found a niche as a "first on the scene" craft, capable of arriving at the scene of an incident with greater firepower than a wing of fighters or bombers. The craft can also be utilized as a fast armored transport if need be, and it is capable of hauling up to thirty tons of equipment or a number of heavily-equipped Marines to their destinations. Its high cargo capacity also allows it to remain deployed for extended periods of time. To improve their operational efficiency, ships of the Los Angeles-class are often deployed in groups of five to twenty vessels depending on the task at hand.

Evaluations of the effectiveness of so-called "suicide runs" in inflicting heavy casualties among enemy forces in past conflicts - such as the Terran-Kilrathi War - resulted in the development of more aggressive and desperate measures during combat, and the Los Angeles-class was designed with the capability of conducting such a run while allowing its crew an excellent chance of survival in situations where such extreme tactics were deemed necessary. Upon direct order of the craft's acting CO and acting XO, the "Emergency Engine Overload System" (EEOS) may be engaged, locking the main computer into an automatic sequence of events that initiates upon ejection of the ship's escape pod. When engaged, the ion stream compression engines are overloaded, triggering what was nicknamed by the system's creators as the "Furious Thrust Burst". Upon arriving at a pre-determined set of coordinates or upon depletion of all reserve power, the craft's self-destruct mechanism engages and unleashes the destructive power of its matter-antimatter power plant, creating an explosion comparable to the simultaneous detonation of eight Mark-IV torpedoes.

Mitsubishi Industries PT-34 Los Angeles-class Assault Patrol Boat
Chassis/Weight: Medium Frigate Size Class: 16 (180,866.54 m3)
SI: 10,168 Cost: ¤854,254,344.8 HD/BHD/FHD: 27/36/46 INIT: +9
(Ninth Class Engine)
Max Speed: 325/916* kps (2/5*)
SHP: 7,000
(Seventh Class Shields)
AHP: 3,000
(Isometal; 5.00 cm)
Guns: Particle Cannon, Heavy (3/4/42) Ordnance: Friend-or-Foe, Enhanced Long Range (ELRIFF) (1/6-28/280)
Anti-Radiation, Cluster Sub-Munition (AR-C) (1/8-10/400)
Torpedo, Firestorm (7/4-18/1600)
X: Mass Driver Cannon, Very Heavy (2/25/1530)
Crew/Passengers: 11/10
(2 100 m3 Staterooms, 19 50 m3 Double Cabins)
Cargo Capacity: 1,050 m3
(50 m3 base, 1,000 m3 from accomodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, ECM Module (-10 HD), Ramscoop x1, Countermeasure Pod Dispenser (30 charges), Afterburner (x2.82), Gun Cooler +3, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x1 {Escape Pod x1 (see Notes)}, Weapon Station x7 (Quad Gun Barbette x1 (Aft Wide; Particle Cannon), Light Ordnance Hardpoint, Bay x2 (Forward Narrow; ELRIFFx25, AR-Cx25), Heavy Ordnance Hardpoint, Bank x2 (Forward Narrow; TORPx25), Special Hardpoint x2 (Foreward Narrow; Heavy Mass Driver)).
Flaws/Bonuses: Modular Design.
NOTES: The size of this craft has been estimated based on a listed length of 100 m and a listed mass of 4050 metric tonnes; the size given in the profile should be considered an estimate at best.

The listed crew compliment for this class is 2 officers and 9 enlisted personnel, with a potential to also carry up to 10 marines (2 Squad or 3 Fireteam-sized units).

This ship includes the Emergency Engine Overload System; it may be readied during combat with a standard Scuttle action, and does not engage until the order to Abandon Ship has been given. At that time, the player acting as ship's CO will set a series of destination coordinates. From that point on, the ship will travel automatically towards its destination on Afterburner (the only time it is allowed to use its Afterburner), taking 25% Engine Damage per round. The ship will detonate upon arriving at its destination or if the Engines malfunction; it will cause 16,000 points of damage to any vessel within range zero, dropping by one-half per range increment, to a maximum of distance of five range increments.

Known ships of this class include TCS Los Angeles (PT-34), TCS San Francisco (PT-35), TCS La Jolla (PT-37), TCS San Diego (PT-36; MIA), TCS Sacramento (PT-38; Undergoing Deep-Space Trials) and TCS Las Vegas (PT-39; Under Construction).
Los Angeles-class, EEV
Chassis/Weight: Very Heavy Commercial Capsule Size Class: 7 (516.71 m3)
SI: 602 Cost: ¤304,551.8 HD/BHD/FHD: 33/51/45 INIT: +7
(Seventh Class Engine)
Max Speed: 95 kps (1)
SHP: 500
(Fifth Class Shields)
AHP: 102
(Isometal; 0.17 cm)
Guns: None (see Notes) Ordnance: None X: None
Crew/Passengers: 1/25
(1 0.78125 m3 Airplane Seat, 25 0.390625 m3 Bucket Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar}, Fifth Class Shield, Scout Module, ECM Module (-10 HD), Ramscoop x1, Ion Engine, External Docking Port x1, Weapon Station x1 (Quad Gun Barbette x1 (see Notes)).
Flaws/Bonuses: Sluggish Handling (-1 INIT).
NOTES: The escape pod incorporates the Aft Quad Gun Barbette of its mother ship as part of its design. When deployed, the mothership loses the ability to fire its aft guns. The barbette has no self-contained power supply, so while the EEV does have four Particle Cannon, Heavy (3/4/42) installed and their price is included in the cost of the design, those weapons are disabled while the EEV is in use.

Union of Border Worlds[]

Admiral Halsey[]

contributed by Death, adapted for WCRPG by capi3101, based on a design originally for the Wing Commander Aces Club.

Tanfen Corporation FS-1Admiral William Halsey-class Corvette
Chassis/Weight: Very Light Destroyer Size Class: 17 (301,409.34 m3)
SI: 15,258 Cost: ¤6,565,084,600 HD/BHD/FHD: 33/41/52 INIT: +9
(Ninth Class Engine)
Max Speed: 300 kps (2)
SHP: 10,000
(Tenth Class Shields)
AHP: 5,000
(Tungsten; 25 cm)
Guns: Particle Cannon, Military Grade (3/4/43) Ordnance: Image Recognition, Enhanced (EIR) (1/8-24/450)
Friend-or-Foe, Long Range (LRIFF) (1/8-24/250)
Torpedo, Mk. IV (1/4-16/2000)
X: Tachyon Cannon, Heavy (3/24/1560)
Crew/Passengers: 7/3
(10 100 m3 Staterooms)
Cargo Capacity: 4,000 m3
(100 m3 base, 3,900 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Emergency Stasis Unit, ECM Module (-10 HD), Fuel Tank x1, Ramscoop x1, Turboinjector (+10%), Phase Shields, Tractor Beam, Auto-Repair System +5, Gun Cooler +5, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x1 {Escape Pod x1 (12 12.5 m3 EEV)}, Weapon Station x8 (Dual Gun Turret x3 (360°; Particle Cannon), Armored Quint Light Ordnance Hardpoint {3 cm Tungsten Armor} x2 (Forward Narrow; EIRx6, LRIFFx4), Armored Heavy Ordnance Hardpoint {1 cm Tungsten Armor} x6 (Forward Narrow; TORP), Special Hardpoint x2 (Forward Narrow; Heavy Tachyon)).
Flaws/Bonuses: None.
NOTES: The size of this craft has been estimated based on a listed length of 125 m and a listed mass of 4900 metric tonnes; the size given in the profile should be considered an estimate at best.

Known ships of the class include BWS Adm. William Halsey (FS-01), BWS Adm. Niven (FS-02, Destroyed), BWS Adm. Petrov (FS-03), BWS Adm. John Paul Jones (FS-04), BWS Jack Fletcher (FS-05), BWS Horatio Nelson (FS-06) and BWS Gunichi Mikawa (FS-07).

Andorran Republic[]

Raptor[]

contributed by contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by Dan Hung for the Wing Commander Aces Club.

Raptor

Andorran Raptor-class Stealth Sloop (Image ©1997 by Dan Hung, used without permission.)

The stealth sloop started as a project sponsored by Confederation Commodore Schnee and Colonel Pavlov after the end of the Terran-Kilrathi War. The idea evolved from an attempt to utilize the Confederation SHROUD cloaking device on capital ships. Both Schnee and Pavlov supported the idea of building a small capital ship. With the end of the War, their idea was considered both too radical and excessively wasteful; the project was shelved and soon both Schnee and Pavlov were retired during the Confederation's general demobilization. After their retirement, Schnee and Pavlov were employed by Andorra's Ariana Shipyards. The stealth sloop became a pet project between the two men, with designs refined and modified as new technologies became available. In 2673, when the Secession War erupted, the fledgling Andorran Republic found itself in desperate need of capital ships. Schnee and Pavlov submitted their design; since it was essentially complete and production could begin almost immediately, the stealth sloop was duly approved and put into production. Within a short period of time, the first Raptor was built.

Essentially a very light corvette-class, the Raptor was designed for the sole purpose of getting in close to an enemy capital ship undetected. Due to the power consumption of its cloaking shroud, the design lacks long-range guns, instead relying on torpedoes and a small compliment of anti-capital ship missiles for its primary offensive punch. Since it was obvious that the greatest threat against the class would be fast and agile fighters, the ship's original design included five short range gun turrets; later upgrades upgraded the turrets to also fire image recognition missiles. In the Battle of Neudresden, the effective use of Raptors enabled the Andorran Republic to halt the Confederation advance and annihilate the combined force of several Confederation fleets. Soon after, the Republic's existing compliment of Raptors were organized into fighting groups (known as "Raptor Packs"), which utilized tactics similar to that of the German U-boats from 20th century Terran history. The number of Raptors that the Andorrans have built is a closely guarded secret. Furthermore, it is rumored that newer versions of the class include even better stealth systems, ensuring that the reputation of Raptors as the "Shadow Hunters" will remain undiminished for the foreseeable future.

Ariana Shipyards Raptor-class Stealth Sloop
Chassis/Weight: Very Light Frigate Size Class: 14 (59,472.42 m3)
SI: 10,105 Cost: ¤89,518,367,448 HD/BHD/FHD: 33/34/41 INIT: +8
(Eighth Class Engine)
Max Speed: 250 kps (2)
SHP: 6,500
(Seventh Class Shields)
AHP: 3,500
(Isometal; 5.84 cm)
Guns: Stormfire Gun Mk. II (15/5/21) Ordnance: Torpedo, Mk. IV (1/4-16/2000)
Capship Missile (1/0.1 AU/60000)
X: Shroud Device
Crew/Passengers: 15/0
(15 50 m3 Double Cabins)
Cargo Capacity: 12.5 m3
(12.5 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Cloaking Shroud (see Notes), Ramscoop x1, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x1 {Escape Pod x1 (18 1.3333 m3 EEV)}, Weapon Station x8 (Gun Turret x5 (360°; Stormfire), Heavy Ordnance Hardpoint, Tube x2 (Forward Narrow; TORPx10), Heavy Ordnance Hardpoint, Tube x1 (Forward Narrow; Capshipx4)).
Flaws/Bonuses: Modular Design.
NOTES: The size of this craft has been estimated based on a listed length of 80 m and a listed mass of 150 metric tonnes; the size given in the profile should be considered an estimate at best.

This craft is equipped with a Cloaking Shroud device. This device must be toggled on and off; while active, the vehicle gains a -10 HD/FHD bonus but may not fire weapons.

A "Block-II" variant of this craft exists. This variant replaces the Gun Turrets with Hybrid Turrets (Gun/Light Ordnance, Tube), adding ten Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520) Missiles per tube (50 missiles total). The Cloaking Shroud is also replaced with a Standard Cloaking Device. The cost of this variant is ¤96,518,434,448 and its HD ratings while cloaked are 08/34/16; it otherwise utilizes the same set of stats.

Zodiac[]

contributed by contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by J.N. "Nazerath" Baker for the Wing Commander Aces Club.

Zodiac

Andorran Republic Zodiac-class Light Carrier (Image ©1998 by J. N. Baker, used without permission.)

The initial designs for the Zodiac-class were first drawn up by Confederation R&D specialist and Andorra-native Anya Farmer about a year after the Battle of Earth. Inspired by the behind-the-lines strikes of escort carriers in the year leading up to the False Armistice, the Zodiac-class was intended to operate independently and penetrate behind enemy lines, deliver its payload to shipyards and fleet staging areas and using quick-strikes and the same hit-and-run tactics at which the Andorran fleet would later excel. The project met with countless delays from cost over-runs and equipment failures (many of its key systems were still being developed) at the time of its initial development and by the time late-stage development was in full gear, the war was over and the project was mothballed. During the Black Lance Affair, a restart of the craft's development was considered by Confed, but the conflict was too short-lived, and the design remained on the shelf. Finally, during the Andorran Secession War, Anya found herself at odds with her former employers and seeing that the nascent fleet of Andorra needed need new ships, Anya revived the project with her homeworld. With the advent of new technology, the improvement of proven systems, and significant additional research, a prototype was constructed and the Zodiac-class was born. Zodiac-class craft are intended to operate as "wolfpack" units once their number begun significant. The lead vessel of the class, ARS Zodiac (CVL-400), is to be followed by another twelve craft planned for the class, each named for one of the twelve signs of the astrological zodiac. The possibility for expansion exists, if field performance is deemed satisfactory and funds allow.

The class was equipped with a DSSS in order to fulfill part of its intended role as a strike/recon craft, using portions of its hull as a built-in broad-range antenna and allowing the craft to scan at extreme ranges in comparison to normal radar or LIDAR systems. To aid in infiltration, Zodiac-class craft are equipped with certain stealth features. Not to be confused with a true cloaking technology, this stealth passively jams an enemy's radar (even at close range) though visual detection is still possible. Dark matte colors and a low cross-section aid against visual detection. A quick strike vessel in every since of the term, the ship can perform extensive missions for Andorran Intelligence and Covert Operations and placement of personnel behind enemy lines, in addition to quick raids behind enemy lines on merchant routes and hit-and-fade strikes on main fleet bodies. Due to the addition of many extensive (and expensive) systems, the weapons and defensive systems of the craft are light at best, including a relatively minimal fighter payload. The ship relies mostly on high speed and formidable maneuvering capabilities; if she were to go toe-to-toe with most modern capital ships, she would likely would not survive to tell the tale, so current doctrine is for this craft to flee as quickly as possible if confronted.

Mistaya Aerospace CVL-400 Zodiac-class Light Carrier
Chassis/Weight: Heavy Destroyer Size Class: 23 (31,245,890.27 m3)
SI: x Cost: ¤74,543,669,924 HD/BHD/FHD: 29/41/53 INIT: +8
(Eighth Class Engine)
Max Speed: 170 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 8,004
(Isometal; 13.34 cm)
Guns: Laser, Offensive (7/3/60)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520) X: Tractor Beam
Crew/Passengers: 998/52
(1,050 200 m3 Luxury Staterooms)
Cargo Capacity: 6,400 m3
(6,400 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, ECM Module (-20 HD), ECCM Module (+10 Target HD), SWACS Module x2, Ramscoop x1, Phase Shields, Tractor Beam, Backup Sensor Array x1, Gun Cooler +7, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x5 {Escape Pod x5 (249 0.1002 m3 EEV)}, Hangar Bay Module x1, Carrier Systems x4, Weapon Station x14 (Dual Gun Turret x8 (360°; Laser), Quad Light Ordnance Turret, Bay x2 (360°; ELRIRx100), Hybrid Turret (Gun/Light Ordnance, Bank) x4 (Forward Narrow; Stormfire/ELRIRx25)).
Flaws/Bonuses: None.
NOTES: The size of this craft has been estimated based on a listed length of 650 m and a listed mass of 42500 metric tonnes; the size given in the profile should be considered an estimate at best.

Standard Crew Compliment for this class is 48 officers, 625 enlisted personnel, and 325 dedicated air crew.

The standard flight compliment for this class is 40 small craft; total hangar capacity is 300,000 m3. The cost of this craft has been calculated assuming a compliment of 20 Soboyan-Yakovlev Kestrel Fighter/Bombers, 4 Mistaya Aerospace Jaeger Heavy Fighters, 4 Soboyan-Yakovlev Goshawk Heavy Fighters, 2 Kimura Industries Raven Dedicated Reconnaisance Craft, 4 CF-437A Spartan Assault Shuttles, 4 SAR-13 Phoenix Shuttles, 1 SAR-23 Condor SAR/Refueling Shuttle and 1 SR-51 Seahawk Space Early Warning/Space Warning and Control System Craft, each with default specifications.

Known ships of the class include ARS Zodiac (CVL-400), ARS Taurus (CVL-401), ARS Scorpio (CVL-402) and ARS Capricorn (CVL-403; Under Construction). Planned ships of the class include ARS Aries (CVL-404), ARS Gemini (CVL-405), ARS Saggittarius (CVL-406), ARS Leo (CVL-407), ARS Cancer (CVL-408), ARS Pisces (CVL-409), ARS Libra (CVL-410), ARS Aquarius (CVL-411) and ARS Virgo (CVL-412).

Vehicles of the Aces[]

Kilrathi Imperium[]

Kurtahk[]

contributed and adapted for WCRPG by capi3101, based on a design originally created by Micah "Assassin" Tan for the Wing Commander Aces Club.

Kurtahk

Kilrathi Imperium Kurtahk Medium Fighter (Image ©1996 by Micah Tan, used without permission.)

Designed to provide a solid medium fighter class in the midst of growing conflicts with various forces known and unknown, the Kurtahk medium fighter was intended to solidify the position of the Kilrathi Imperium. The craft is intended to be produced very quickly and easily, minimizing the resources required to construct the ship while still providing an extremely worthy battle opponent. Designed to operate from moon bases or carriers (the latter being the preferred logistical support areas because they can support large numbers of fighters), the craft is intended to operate in swarms numbering between twenty-four to thirty-two craft, as opposed to the standard Kilrathi squadron of eight craft. Thus Kurtahks normally deploy in one group what other squadrons would deploy in three to four. The reason for this essentially enlarged squadron is the sheer firepower and numbers that can be brought to bear at the same time, minimizing the amount of specialized ships that would be required to perform such ordinary missions as space superiority and fighter sweeps. The Kurtahk can also be deployed in standard squadron sizes, and be used as normal medium fighters in the medium fighter role. Perhaps the most interesting thing about the Kurtahk fighter is the contrast of its characteristics. It has excellent shielding but relatively weak armor, high speed but mediocre maneuverabilty, and a relatively heavy amount of ordnance but relatively weak energy guns. However, when deployed correctly, the fighter is deadly. Possessing excellent atmospheric capability, the Kurtahk may also be utilized as a planetary bombardment craft with its missile racks retrofitted to carry high-yield explosives or nuclear warheads. Groups fitted with such armament can utterly devastate a planet, making its capture by a Kilrathi marine contingent far simpler.

Clan Sho'lar Kurtahk Medium Fighter
Chassis/Weight: Medium Military Fightercraft Size Class: 10 (3,740.70 m3)
SI: 3,180 Cost: ¤780,973,445 HD/BHD/FHD: 28/39/35 INIT: +9
(Seventh Class Engine)
Max Speed: 550/1350 kps (3/8)
SHP: 2,500
(Third Class Capital Ship Shields)
AHP: 1,126
(Tungsten; 5.63 cm)
Guns: Meson Blaster, Standard (3/5/28)
Tachyon Gun, Standard (4/3/56)
Ordnance: Image Recognition (IR), Standard (1/8-24/250)
Friend-or-Foe, Long Range (LRIFF) (1/8-24/250)
X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 0.8 m3
(0.8 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Capital Ship Shield Adapter {Third Class Capital Ship Shields}, Scout Module, ECM Module (-5 HD), Ramscoop x1, WMD Delivery System, Countermeasure Pod Dispenser (10 charges), Afterburner (x2.45), Auto-Repair System +25, Gun Cooler +2, ITTS, Tracking Computer, Weapon Station x7 (Gun Hardpoint x5 (Forward Narrow; Meson x4, Tachyon x1), Quad Light Ordnance Hardpoint x2 (Forward Narrow; IRx1, LRIFFx1)).
Flaws/Bonuses: None.
NOTES: The size of this craft has been estimated based on a listed length of 31 m and a listed mass of 25 metric tonnes; the size given in the profile should be considered an estimate at best.

Andorran Republic[]

Kestrel[]

contributed by contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by Dan "Sojourner" Hung for the Wing Commander Aces Club

Kestrel

Andorran Republic Kestrel Fighter/Bomber (Image ©1997 by Dan Hung, used without permission.)

Shortly after the Truce of Dayan, the Andorran Kriegsacademy decided to take a methodical look at the fighter statistics gathered over the past few years of war. The Kriegsacademy soon came to the unpleasant and surprising conclusion that there really were only two kinds of fighter pilots: aces (i.e. pilots who shot down five or more enemy fighters) and targets (i.e. pilots who got shot down) - there was no middle ground. During the Secession War, it was determined that a new fighter pilot had less than thirty percent chance of surviving his first three engagements, that only a quarter of all fighter pilots ever destroy another fighter, and only ten percent of these ever shot down five or more enemy fighters in order qualify for the august title of Ace. The remaining pilots were mostly victims of the aces. The Andorran War Directorate debated over these findings and eventually decided to implement a fighter program that was tailored to the results of the Kriegsacademy research. One of two fighter classes was tailored toward the rookies, designed to be cheap but durable, which in theory would enhance the rookie's chance of survival. The specs of the "rookie fighter" placed emphasis on firepower and speed over maneuverability, and a flexible mission profile over role-specific capability. The firm that eventually won the design contest for the "rookie-fighter" was the Novy Kursk-based Soboyan-Yakovlev Manufacturing (SYM); their design was known as the Kestrel. The designers at SYM had the innovative idea of casting the entire hull of the fighter as a single piece of durasteel. A difficult and complex procedure, the process vastly increased the structural integrity of the hull, thus enabling it to absorb far more damage given the same physical thickness of the armor. SYM also pioneered the Multi-purpose Armament Slot (MAS) system to be incorporated into the design - unlike traditional missile mounting points that could only be used with certain types of missiles/torpedoes, the MAS system could be adapted for a myriad of armaments and modules, making the fighters adaptable to a wide variety of missions. In addition to traditional gun mounts, Kestrels also have two wing-tip Particle Gun turrets capable of targeting enemies to the flanks and rear of the spacecraft. An automated tracking and firing system controls the turrets, enabling a Kestrel to engage up to three enemies simultaneously with guns. Of course, a manual override feature is included in order to give the pilot the control of the turrets if desired.

Soon after the Kestrel entered service in early 2680, SYM began receiving praises from all quarters of the Andorran military. The average pilot loved the Kestrel as it had enough firepower to vaporize everything in front of it and enough armor to get its pilot back to their bunk safely. The engineering chiefs fell for the Kestrel because it was rugged and simple to maintain, with plenty of room for tinkering. Commanders lauded the Kestrel for its robust performance and versatility. At the time of this writing, the Kestrel is continuing to be produced in large quantities and has rapidly become the baseline fighter of the Andorran Republic.

Soboyan-Yakovlev Kestrel Fighter/Bomber
Chassis/Weight: Medium Military Fightercraft Size Class: 9 (2,046.14 m3)
SI: 4,584 Cost: ¤892,258,500 HD/BHD/FHD: 14/36/31 INIT: +9
(Seventh Class Engine)
Max Speed: 460/1,300 kps (3/8(+1))
SHP: 2800
(Third Class Capital Ship Shields)
AHP: 1500
(Isometal; 2.5 cm)
Guns: Particle Cannon, Heavy (3/4/42)
Tachyon Gun, Light (4/4/50)
Ordnance: see Notes X: see Notes
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 0.4 m3
(0.4 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine} Modified Chassis +13, Capital Ship Shield Adapter {Third Class Capital Ship Shields}, Scout Module, ECM Module (-15 HD), Ramscoop x1, Turboinjector (+20%), Enhanced Countermeasure Pod Dispenser (20 charges), Afterburner (x2.83), Maneuvering Thrusters x1, Auto-Repair System +25, ITTS, Tracking Computer, Ejection Seat, Weapon Station x18 (Gun Hardpoint x4 (Forward Narrow; Tachyon Gun), Gun Limited Turret x2 (Forward Narrow/Aft Narrow/Starboard Hemisphere x1, Forward Narrow/Aft Narrow/Portside Hemisphere x1; Particle Cannon), Hybrid Hardpoint (Light Ordnance/Heavy Ordnance/Special) x12 (Forward Narrow; see Notes)).
Flaws/Bonuses: None.
NOTES: The size of this craft has been estimated based on a listed length of 25 m and a listed mass of 18 metric tonnes; the size given in the profile should be considered an estimate at best.

This craft is equipped with a total of twelve Multi-Purpose Armament Slots designed to be filled prior to launch; equipment installed on MAS hardpoints does not take longer to load than normal ordnance, and there is no "standard load". For purposes of damage assessment, MAS hardpoints and their loads count as Ordnance. For purposes of determining the craft's cost, each MAS hardpoint has been counted as a Hybrid Hardpoint; the is 945 cost points per unit as per standard expanded rules. MAS hardpoints have special ordnance loading rules, as follows:

  • DF Rocket Pods: Each takes up 0.5 MAS hardpoints and holds up to six Rockets, adding the normal cost of the ordnance to the craft.
  • Light Missiles: This category includes seeking rockets, all other Dumbfire Missiles, Heat-Seekers, Mines, Starburst and Coneburst missiles. Each takes up 0.75 MAS hardpoints and adds the normal cost of the ordnance to the craft. Mines may be dropped in the Aft Narrow arc.
  • Medium Missiles: This category includes all Image Recognition and Friend-or-Foe missiles, Leeches, Swarmers and Anti-Radiation Missiles. Each takes up one MAS hardpoint and adds the normal cost of the ordnance to the craft.
  • Torpedoes: This category includes all classes of Heavy Ordnance allowed aboard Vehicles. Each takes up four MAS hardpoints and adds the normal cost of ordnance to the craft.
  • Heavy Lance Torpedoes: Unique to this Vehicle, a single Heavy Torpedo, Lance (1/41,013/8,000) may be loaded; the torpedo takes all twelve MAS hardpoints, adds the standard ¤84,000,000 to the cost of the craft and imparts a +20 HD/BHD/FHD penalty while it is still loaded.
  • Cloaking Device/Shrouds: A Cloaking Device or Cloaking Shroud may be mounted on three MAS hardpoints, imparting their normal set of benefits (-10 HD/FHD for the Shroud or -25 HD/FHD for the Cloak, and the craft can't fire while a Shroud is still active). It costs ¤112,500,000 to add a Shroud or ¤225,000,000 for a Cloak, and the craft may not carry both at the same time.
  • FTL Drive System: A D-Drive, Morvan Drive or Akwende Drive may be mounted on four MAS hardpoints, giving the craft FTL capabilities as appropriate. A Matter/Antimatter Power Plant is included with the installation. It costs ¤275,000,000 to mount an Akwende Drive on the craft and ¤262,500,000 to mount either a D-Drive or Morvan drive. The craft takes a +5 HD/BHD/FHD penalty for each FTL drive system installed, and may support multiple drive types if desired; it may only carry one instance of each drive type.

Jaeger[]

contributed and adapted for WCRPG by capi3101, based on a design originally created by J.N. "Nazerath" Baker for the Wing Commander Aces Club.

Jaeger

Andorran Republic Jaeger Heavy Fighter (Image ©1998 by J. N. Baker, used without permission.)

After having equipped its Luftwaffe and MarineFlieger early on in its history with Osprey and Kestrel craft from their initial dual-fighter program, the fledgling Andorran Republic moved on towards a goal of fulfilling additional needs in its military divisions. Chief among the requirements that still needed to be fulfilled was a modernized and cost-effective heavy strike craft capable of competing with new Confederation designs coming on line such as the F-108. In 2678, a competitive bid was conducted by the Republic to build a new heavy multi-role fighter; this contract was won by Mistaya Aerospace. Mistaya pulled out all the stops with their winning design, the Jaeger. Assembled at Mistaya Aerospace's plant on the third planet in the industrialized Concord star system, the first prototype took flight on 2679.226, with weapons and avionics trials proceeding throughout the following year. No major problems were encountered and the Jaeger proved to be a forgiving spacecraft to fly. By 2680, the Jaeger was ready to enter service, with Mistaya receiving an order for 500 aerospaceframes. The first units to be equipped with the Jaeger are expected to reach initial operational capability by early 2681. While still an expensive fighter to produce, the Jaeger ranges from 1/2 to 1/3 the cost of the Osprey (estimated) while maintaining the multi-role status called for by its designers.

Designed with versatility in mind, the Jaeger is a strike craft capable of flying long-range escort and strike missions as well as point defense. The addition of HARM warheads also creates a fantastic "Wild Weasel" platform. In strike roles against capships, the dual-Laser cannon modules can be replaced by a pair of Stormfire Mk.2 cannons as well as their ammunition supplies. Engines on the craft are mounted on both the wing and the rear, with one potential maneuver of this configuration being what the craft's test pilots coined "Z-sliding", where the ship travels on a certain vector, maintaining constant thrust to his rear, fixed engines. The two thrust pods are rotated up or down on equal angles and fired, causing the fighter to slide up or down, while facing the original direction. Sporting six interchangeable dual missile points, the Jaeger can perform near any role a commander may ask for, while its four fixed Tachyon guns and twin dual-Laser pods present a nasty surprise for any craft that makes it into the craft's gun range. The four Mistaya Ion powerplants and wing-tip thrust pods give a ship of the Jaeger's size and mass exceptional maneuverability in the dogfighter role.

Mistaya Aerospace Jaeger Heavy Fighter
Chassis/Weight: Medium Military Fightercraft Size Class: 10 (4,746.03 m3)
SI: 5,234 Cost: ¤665,263,525 HD/BHD/FHD: 13/34/30 INIT: +9
(Seventh Class Engine)
Max Speed: 500/1,400 kps (3/8 (+2))
SHP: 3,250x
(Fourth Class Capital Ship Shields)
AHP: 1,464
(Platolum; 0.61 cm)
Guns: Laser, Offensive (7/3/60)
Tachyon Gun, Heavy (4/3/70)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
Friend-or-Foe, Enhanced Long Range (ELRIFF) (1/6-28/280)
X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 0.8 m3
(0.8 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +14, Capital Ship Shield Adapter {Fourth Class Capital Ship Shield}, Scout Module, ECM Module (-15 HD), Fuel Tank x1, Ramscoop x1, Turboinjector (+20%), Akwende Drive, Enhanced Countermeasure Pod Dispenser (32 charges), Afterburner (x2.8), Autoslide Thruster Assembly x1, Maneuvering Thrusters x2, Auto-Repair System +30, Gun Cooler +3, ITTS, Tracking Computer, Ejection Seat, Weapon Station x14 (Gun Hardpoint x4 (Forward Narrow; Tachyon), Dual Gun Sponson x2 (Forward; Laser), Dual Light Ordnance Hardpoint x6 (Forward Narrow; ELRIR x4, ELRIFF x2), Dual Heavy Ordnance Hardpoint x2 (Forward Narrow; None (see Notes)).
Flaws/Bonuses: None.
NOTES: The size of this craft has been estimated based on a listed length of 34 m and a listed mass of 22 metric tonnes; the size given in the profile should be considered an estimate at best.

This craft may be equipped with Wild Weasel, Strike or Interception ordnance loadouts. For the Interception loadout, the ELRIFF missiles are swapped out for two Friend-or-Foe (IFF), Tracker (3/8-29/280) missiles; the cost of the craft in this configuration is ¤657,863,525. For the Wild Weasel loadout, the ELRIR missiles are placed on the ELRIFF hardpoints, and eight Anti-Radiation, Enhanced Long Range (ELRAR) (3/18-20/1200) missiles are loaded; the cost of the craft in this configuration is ¤609,463,525. Finally, for the Strike configuration, the ELRIR missiles are replaced with four Dumb-Fire (DF), Heavy (1/2-15/800) missiles and two Torpedo, Pike (11/4-22/2000) are loaded; the cost of the craft in this configuration is ¤623,263,525. All other statistics remain the same regardless of which configuration is being utilized. The Laser Cannons may be swapped out for four Stormfire Gun Mk. II (15/5/21) each with 1,000 rounds of ammunition in any of the listed weapons configurations; this will reduce the cost of the configuration by ¤7,000.

Raven[]

contributed by contributed by eshauber, adapted for WCRPG by capi3101, based on a design originally created by Dan "Sojourner" Hung for the Wing Commander Aces Club

Raven

Andorran Republic Raven Reconnaisance Craft (Image ©1997 by Dan Hung, used without permission.)

Following the Secession War, the Andorrans developed a fleet doctrine that called for extremely aggressive reconnaissance and counter-reconnaissance against enemy forces. The increased emphasis on intelligence gathering demanded a specialized craft, and the Raven was born. The Raven was developed with the dual roles of reconnaissance and counter-reconnaissance in mind, designed to "get there, take a look, and get back". To perform its reconnaissance role, the Raven was fitted with a suite of advanced sensors and sensor counter-measures as well as sophisticated cloaking and stealth capabilities. A special nil-echo transmitter was designed as part of the craft's systems in order to ensure that its transmissions would not compromise its location. The Raven performs its counter-reconnaissance role by forming a screening line, with several Ravens forming a broad line well-ahead of a base of operations and covering all possible approach vectors that may be used by enemy reconnaissance units. Once the craft's powerful sensor suite detects incoming bogies, roaming combat space patrols are then vectored onto the enemy units. The Raven also has an integral Target Illumination Missile Guidance System, so it could guide beam-rider missiles onto slower moving targets. In addition to fulfilling its designated role well, the Raven is also an excellent strategic surveillance craft. There are also rumors of a Raven variant with the capability of carrying a crew of two, who rotate in shifts in order to keep their target under continual observation. The key point about the craft is that it was never meant to fight; it has thin armor, weak shields, and few weapons, and would be outclassed by the simplest of light fighters.

Kimura Industries Raven Dedicated Reconnaisance Craft
Chassis/Weight: Light Military Fightercraft Size Class: 8 (1,198.91 m3)
SI: 1,254 Cost: ¤257,060,680 HD/BHD/FHD: 02/29/26
(Cloaked: 00/29/01)
INIT: +10
(Eighth Class Engine)
Max Speed: 700/2,200 kps (4/13)
SHP: 1,000
(Tenth Class Shields)
AHP: 204
(Isometal; 0.34 cm)
Guns: Tachyon Gun, Light (4/4/50) Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520) X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 0.2 m3
(0.2 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Scout Module, Standard Cloaking Device, ECM Module (-20 HD), SWACS Module x2, Fuel Tank x1, Ramscoop x1, Akwende Drive, Enhanced Countermeasure Pod Dispenser (16 charges), Afterburner (x3.14), Auto-Repair System +25, Tachyon Sonar, ITTS, Tracking Computer, Ejection Seat, Weapon Station x3 (Gun Hardpoint x1 (Forward Narrow; Tachyon), Light Ordnance Hardpoint x2 (Forward Narrow; ELRIR).
Flaws/Bonuses: None.
NOTES: The size of this craft has been estimated based on a listed length of 20 m and a listed mass of 18 metric tonnes; the size given in the profile should be considered an estimate at best.

A two-seater variant of this craft exists. The compiment of this variant is 2/0 with 2 0.78125 m3 Airplane Seats installed; it otherwise uses the same set of stats.

General Discussion[]

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