- 1.1: The Core Mechanic
- 10.1: Specific Functions of a Gamemaster
- 10.2.1: Creating Sectors
- 10.2.2: Creating Nav Maps
- 10.2.3: Creating Star Systems
- 10.2.4: Creating Worlds
- 10.2.5: Creating Communities
- 10.2.6: Creating New Items and Equipment
- 10.2.7: Creating Creatures
- 10.2.8: Creating New Archetypes
- 10.2: Creating Materials
- 10.3: Styles of Play
- 10.4: Handling Irregularities in Play
- 10.5: Game Play Phases
- 10.6: A Short Example of Game Play
- 11.1.1: A Word on Plot Slicing
- 11.1.2: One Hundred Basic Adventure Ideas
- 11.1.3: The Five Room Dungeon Model
- 11.1: Creating Adventures
- 11.2.1: Site-Based Adventures
- 11.2.2: Planetary Wilderness Adventures
- 11.2.3: Urban Adventures
- 11.2.4: Space Adventures
- 11.2: A Word on Settings
- 11.3: A Word on Campaigns
- 12.1: Timeline
- 12.2: Who's Who in the Wing Commander Universe
- 12.3: Environmental Effects
- 12.4: Bestiary
- 2.1: Disciplines and Attributes
- 2.2.10: Oasians
- 2.2.11: Hagarin
- 2.2.12: Haggans
- 2.2.13: Jarma
- 2.2.14: Steltek
- 2.2.15: Mantu
- 2.2.16: Nephilim
- 2.2.1: Terrans
- 2.2.2: Kilrathi
- 2.2.3: Firekkans
- 2.2.4: Double Helix
- 2.2.5: Varni
- 2.2.6: Wu
- 2.2.7: Mopoks
- 2.2.8: Dolosians
- 2.2.9: Dioscuri
- 2.2: Races
- 2.3: Creating Characters
- 2.4: Archetypes
- 3.10: Tactical Skills
- 3.11: Engineering Skills
- 3.12: Communications Skills
- 3.13: Medicine Skills
- 3.1: Power Skills
- 3.2: Finesse Skills
- 3.3: Physique Skills
- 3.4: Intellect Skills
- 3.5: Acumen Skills
- 3.6: Charm Skills
- 3.7: Command Skills
- 3.8: Science Skills
- 3.9: Navigation Skills
- 4.1: Variable Traits
- 4.2: Talents
- 4.3: Complications
- 5.1: Trading
- 5.2: Weapons
- 5.3: Armor
- 5.4: General Equipment
- 5.5: Commodities
- 6.1: Basic Rules Regarding Vehicles
- 6.2.1: Vehicle Chassis
- 6.2.2: Vehicle Users
- 6.2.3: Vehicular Systems and Equipment
- 6.2: Creating and Modifying Vehicles
- 6.3: Vehicle Catalog
- 6.4: Non-Canonical Vehicle Catalog
- 7.1: Basic Rules Regarding Capital Ships
- 7.2.1: Capital Ship Chassis
- 7.2.2: Capital Ship Systems and Equipment
- 7.2: Creating and Modifying Capital Ships
- 7.3: Capital Ship Catalog
- 7.4: Non-Canonical Capital Ship Catalog
- 8.1: Vehicles, Capital Ships, and Fuel Consumption
- 8.2: Planetary Exploration
- 8.3: Interplanetary Travel
- 8.4: Interstellar Travel
- 8.5: Navigational Data
- 9.1: General Combat Rules
- 9.2: Character-scale Combat
- 9.3: Vehicle-scale Combat
- 9.4: Capital Ship-scale Combat
- 9.5: Mixed-scale Combat
- An Elegy for Sivar
- Appendix One: Charts and Tables
- Appendix Three: Glossary and Acronym Key
- Appendix Two: Templates
- Chapter Eight: Navigation
- Chapter Eleven: Adventures and Campaigns
- Chapter Five: Equipment and Trading
- Chapter Four: Traits
- Chapter Nine: Combat
- Chapter One: Introduction
- Chapter Seven: Capital Ships
- Chapter Seven: Miscellanea
- Chapter Six: Vehicles
- Chapter Ten: Introduction to Gamemastering
- Chapter Three: Skills
- Chapter Twelve: The Wing Commander Universe
- Chapter Two: Characters
- Elegy 2.1: Tarakh'ga
- Elegy 2.2: Dekh aq T'kon H'hra
- Elegy 2.3: Bharg'Yi'nargrast'hra
- Elegy 2.4: Hukutav'di'ajji Ar
- Elegy 3.10: Ke'gathvi
- Elegy 3.11: Thrakthrak
- Elegy 3.12: Wi Du Kn'ga
- Elegy 3.13: Ke
- Elegy 3.14: Ukag Warakthraknagi
- Elegy 3.15: Dalyai'el Ha'uz
- Elegy 3.16: Bhakilr'esh erg Yi'nargrast'hra
- Elegy 3.17: Amgaq Daiduxal'hra
- Elegy 3.18: Hugathga
- Elegy 3.19: Xha'hugath'ko'a
- Elegy 3.1: Dyatahklanahn
- Elegy 3.20: K'tothmo Ja'lan'ha Hukutav'har
- Elegy 3.2: Dorihkin
- Elegy 3.3: Ni'lavinga'rag'nithin
- Elegy 3.4: Gathvi Anruni
- Elegy 3.5: Nislanbhak
- Elegy 3.6: Gathvi Gathwinhal
- Elegy 3.7: K'harin
- Elegy 3.8: Vimodaldyai Norg
- Elegy 3.9: Huthrak Shintahr Thrak Keskesokokko
- Elegy 4.10: Rakh erg lak B'yaga
- Elegy 4.11: Daithrak Vrax erg Brajakh Talan
- Elegy 4.12: Ikheri'k'dakonis
- Elegy 4.13: Dulanma'Kal'Thrakhrai
- Elegy 4.14: Kirhak K'dyapa
- Elegy 4.15: Lek'kor'lebalek'korasiva
- Elegy 4.16: Jaqahr Duso
- Elegy 4.1: Kalkmaksmer
- Elegy 4.2: K'har
- Elegy 4.3: Wur Bhari'rah
- Elegy 4.4: Aj'k Tatr'a
- Elegy 4.5: Winhali K'varg
- Elegy 4.6: Nislanma'in'har
- Elegy 4.7: Dymga'qithi Hrai
- Elegy 4.8: Duxali'chur
- Elegy 4.9: Ko'hak'ha Nisk
- Elegy 5.1: Tr'thrak
- Elegy 5.2: Ukta K'dyapayans Thagin
- Elegy 5.3: Toth'Yi'nargrast'hra
- Elegy 5.4: Toththrak du H'rekkah
- Elegy 6.1: Deneb Quadrant
- Elegy 6.2: Sa'Khan Quadrant
- Elegy 6.3: Antares Quadrant
- Elegy 6.4: Tr'L Rass Quadrant
- Elegy 7.1: Characters
- Elegy 7.2: Vehicles and Capital Ships
- Elegy 7.3: Commodity Tables
- Elegy Chapter Eight: A Treatise on the Kilrathi Language and Kilrathi Lexicon
- Elegy Chapter Five: Gaththrak
- Elegy Chapter Four: K'la Maks K'rakh
- Elegy Chapter One: Introduction
- Elegy Chapter Six: Epsilon Sector
- Elegy Chapter Three: Vu'sa'guk
- Elegy Chapter Two: Nistalan
- Elegy Index
- Enyo
- Index
- Main Page
- Prelude to Goddard
- Sandbox
- The Wing Commander Role-Playing Game
- Tokens
- Vespus
- Wing Commander: Armada PNP
- Wing Commander: Total Brawl
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